Isle be Damned
A downloadable game for Windows and macOS
Flying high, Aiming Low
In "Isle be Damned," you are the brilliant commander of the Red Team Air Force. Your mission? To successfully conquer all of the enemy islands. The reason behind their hostility? I’ll work that out later. What matters is your strategic prowess in commanding swarms of aircraft in intense aerial battles against opposing forces.
Early Access
Welcome to the first early access launch of "Isle be Damned." As it stands, there are a few bugs and issues I'm ironing out, but the skirmish mode is all set for action. I eagerly await your feedback, ideas, constructive criticism, and bug reports in the comments.
You are very welcome to play for free, but any donations are immensely valued and serve as a much-needed caffeine boost, potentially accelerating the game's development.
A heartfelt thank you for your support.
Guide
I haven't added the tutorial yet, so this is what you get!
- The red islands are yours.
- The grey islands are neutral.
- Select your bases either by left-clicking or dragging a selection box around them.
- Deselect your bases by left-clicking or clicking on the sea.
- Right-click on an enemy base to send 50% of the planes from your selected bases to attack it.
- Press A to select all of your bases or S to deselect them.
- Each plane attacking an enemy island will be destroyed but take 1 off the enemy island HP until it has 0.
- When the enemy island's HP reaches 0, you take it over!
- The longer you hold an island, the more planes it builds for you.
- Larger islands build planes faster.
- If your planes hit enemy planes in the air, both are destroyed.
- You win by taking over all enemy islands and destroying all the enemy planes.
Features in Development
- Tutorial.
- Challenge stages.
- Player progression.
- Improved game difficulty and balance.
- Improved enemy AI.
- Skirmish mode settings.
- Sounds effects.
Let me know what you think in the comments.
Status | In development |
Platforms | Windows, macOS |
Release date | Jan 07, 2024 |
Author | Den of Dave |
Genre | Strategy, Action |
Made with | pygame |
Tags | 2D, Indie, Top-Down |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Download
Click download now to get access to the following files:
Comments
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This game's actually pretty fun, and while the mechanics are pretty simple they are also pretty deep in their strategy. I can easily see how this could become a great game with the features you're developing right now!
That being said, I had a few issues, mainly for me it was the mouse controls, which I found to be a bit unintuitive. My problem was that I clicked on an island to select that island, but the selection doesn't reset so I accidentally sent other island's planes too, quite a few times.
Other than that the random level generation could be cool, but I got put in a pretty unfair spot at the start of one round and died pretty quickly, which sucked because it didn't feel like I could do much about it. And on another round I got put in a really good position and felt a bit bored. But that's balancing, which you're going to address anyway.
Anyway, aside from that I really like the art and sound, menu was a bit loud, but a good game over all. Wish you luck for this project!
Thanks! I'm glad you like it.
My thinking is to keep it as simple as possible while allowing for greater depth of strategy. There're some more wrinkles coming to make it even deeper.
Thanks for the input on the mouse controls. I actually had it so that when you sent planes to an enemy it deselected your islands, but I found a few issues with how that works. I implemented the A and S buttons to select and deselect all, to solve that, but I can see what you're saying. I'll take another look at that for a future version.
Completely agree on the randomness having pros and cons. The next update will balance the gameplay a bit more, so that it's not possible to be dropped into an unwinnable situation.
Agree on the audio also! I've actually already lowered the volume in the next version.
actually very nice, having it be fully randomized make it really hard to have a direct answer on how to win, very simple and quick to play
but the blue seems to be pacifist, they just wait in the first island with max troop, only sending planes when only them and the player are left
Thanks! Glad you like it! And all very good points!
The random levels give a good challenge, sometimes you can start ahead, other times the enemy has the advantage. I'll be adding some challenge stages soon as well, that are hand built to add some variety with an increasing difficulty.
The enemy AI is pretty basic at the moment, I'm glad you spotted the pacifist blue team! That was actually a bug, but in play testing it gave them some personality, so I left it in.
Thanks for your feedback!